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	<title>Visual Art Research</title>
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	<link>http://www.visual-art-research.com</link>
	<description>Everdien&#039;s external memory</description>
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		<title>Everything looks better in a circle</title>
		<link>http://www.visual-art-research.com/2010/09/everything-looks-better-in-a-circle/</link>
		<comments>http://www.visual-art-research.com/2010/09/everything-looks-better-in-a-circle/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 17:54:44 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Experiment no 007]]></category>
		<category><![CDATA[My games]]></category>
		<category><![CDATA[Playgrounds]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4681</guid>
		<description><![CDATA[
This is a pic taken at Krugerstraat, where I did a game at the opening of our exhibition at Expodium. It was really neat, the way people started using the crayons. Neighbours coming out to see what all the fun was about, so I made unexpected connections happen between the Expodium art crowd and their [...]]]></description>
			<content:encoded><![CDATA[<p><a href="ttp://www.spelenopstraat-site.nl/2010/08/utrecht-krugerstraat-1/"><img class="alignnone size-medium wp-image-4680" title="Everdien Breken Expodium 260810 6827" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/Everdien-Breken-Expodium-260810-6827-300x225.jpg" alt="Everdien Breken Expodium 260810 6827" width="300" height="225" /></a></p>
<p>This is a pic taken at Krugerstraat, where I did a game at the opening of our exhibition at Expodium. It was really neat, the way people started using the crayons. Neighbours coming out to see what all the fun was about, so I made unexpected connections happen between the Expodium art crowd and their neighbours. I love the comment written down here: Everything <em>does indeed</em> look better in a circle.</p>
<p>Added an RSS feed to my &#8216;Spelen op Straat&#8217; action blog today, as I mean to do more street actions. Will accompany my <a href="http://www.visual-art-research.com/2010/07/door-in-door/" target="_self">right hand man </a>to Berlin and Copenhagen shortly, and crayons will be packed in my suitcases at both occasions. I did a Berlin game before, now it&#8217;s time to amplify. I&#8217;ve gotten over the idea of me looking stupid while crayoning &#8211; I probably do look stupid, but I don&#8217;t care. Will be interesting to see how Germans and Danes compare as to this isue of playfullness.</p>
<p>Have to come up with some new designs. New ideas for games. New ideas for lines. New spots. This whole project is just so very interesting &#8211; I hope it will lead me in a number of unexpected directions!</p>
<p><a href="http://www.spelenopstraat-site.nl/2010/08/utrecht-krugerstraat-2/"><img class="alignnone size-medium wp-image-4682" title="Everdien Breken Expodium 260810 6836" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/Everdien-Breken-Expodium-260810-6836-300x225.jpg" alt="Everdien Breken Expodium 260810 6836" width="300" height="225" /></a></p>
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		<title>Polder Cup</title>
		<link>http://www.visual-art-research.com/2010/09/polder-cup/</link>
		<comments>http://www.visual-art-research.com/2010/09/polder-cup/#comments</comments>
		<pubDate>Mon, 06 Sep 2010 17:23:39 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Artists]]></category>
		<category><![CDATA[Playgrounds]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4671</guid>
		<description><![CDATA[Spanish artist Maider Lopez made a work I am painfully jealous of. Her Polder Cup is played in the Dutch polder landscape, and her football fields are bisected by the little canals us Dutch people lovingly call &#8217;slootjes&#8217; or &#8216;little ditches&#8217;.  Why didn&#8217;t I think of this? I may be too Dutch altogether.
Translated a text from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.hollandartavenue.nl/?product_id=7&amp;nieuws_id=471"><img class="alignnone size-medium wp-image-4669" title="Maider Lopez Polder Cup" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/Maider-Lopez-Polder-Cup-300x187.jpg" alt="Maider Lopez Polder Cup" width="300" height="187" /></a><a href="http://www.hollandartavenue.nl/?product_id=7&amp;nieuws_id=471"><img class="alignnone size-medium wp-image-4670" title="Maider Lopez Polder Cup 02" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/Maider-Lopez-Polder-Cup-02-300x200.jpg" alt="Maider Lopez Polder Cup 02" width="300" height="200" /></a>Spanish artist Maider Lopez made a work I am painfully jealous of. Her <a href="http://www.poldercup.nl/" target="_blank">Polder Cup</a> is played in the Dutch polder landscape, and her football fields are bisected by the little canals us Dutch people lovingly call &#8217;slootjes&#8217; or &#8216;little ditches&#8217;.  Why didn&#8217;t I think of this? I may be too Dutch altogether.</p>
<p>Translated a text from <a href="http://www.hollandartavenue.nl/?product_id=7&amp;nieuws_id=471" target="_blank">Holland Art Avenue</a> about the Polder Cup:</p>
<p><em>That art and football can go together is proven by spanish artist Maider López, who instituted the Polder Cup. A projecft in which football fields were drawn in Ottoland, near Rotterdam, on the green pastures of the Ottoland polder. The lines bisect ditches, lines of trees, etc. Interested? Play the game at sept 4th 2010. </em></p>
<p><em>López: &#8220;The rules of the game are in part made by the way the field is shaped. If one changes the shape, the rules change, and thus the game of football as we know it. It becomes a new game, and players have to invent new tactics.&#8221; Most important is the new rule: don&#8217;t cross a ditch. Another new one: if the ball goes in the ditch, the opponents get to play it. </em></p>
<p>And a quote from magazine &#8216;Trouw&#8221; today: <em>&#8220;Winner was the &#8216;Polderboys&#8217; team. A penalty in front of an open goal was the clinch. Many players were wet through and through, because a number of slidings ended in the ditches.</em></p>
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		<title>Damn! But now it works</title>
		<link>http://www.visual-art-research.com/2010/09/damn-but-now-it-works/</link>
		<comments>http://www.visual-art-research.com/2010/09/damn-but-now-it-works/#comments</comments>
		<pubDate>Sun, 05 Sep 2010 14:58:19 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Writing the blog]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4643</guid>
		<description><![CDATA[New bug in my blog: the thumbnails (the little pics that give a preview of a post and are a visual breadcrumb trail) don&#8217;t show up. Checked the .php file that causes the thumbnails &#8211; it seemed to have disappeared so I uploaded it again. No good.
Checked the media library &#8211; all my pics are [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-4655 alignleft" title="header vista" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/header-vista1-300x225.jpg" alt="header vista" width="300" height="225" />New bug in my blog: the thumbnails (the little pics that give a preview of a post and are a visual breadcrumb trail) don&#8217;t show up. Checked the .php file that causes the thumbnails &#8211; it seemed to have disappeared so I uploaded it again. No good.</p>
<p>Checked the media library &#8211; all my pics are still there. So I wonder what happened? Maybe I overran my file space, will check this with the Argeweb people tomorrow. Until then: no thumbnails. Damn!</p>
<p>Later: well, something good came out of it. I managed to make sense of the &#8216;featured categories&#8217; list &#8211; it had a bug but I managed to find a fix for it.  So now I can highlight certain categories in the left hand column, which used to be blank.</p>
<p>Later: a day of near-panick &#8211; the Argeweb people managed to get my site lost and wanted me to start from square one. I convinced them that this wasn&#8217;t a viable solution as there is one year&#8217;s worth of data in here. I had to download the entire site to my computer, then upload to theirs, this has this blog functioning again. Need to upload another 3000 files (mainly pictures) then I can start looking for the missing thumbnails again.</p>
<p>I feel so uncomfortable if I cannot access my external memory. Note: make weekly backups myself!</p>
<p>Much later: tried everything &#8211; access rights to the script that makes the thumbnails, acces rights to the /temp and /cache they are stored, to the pics themselves. Then decided to grab the whole timthumb.php script from google code (and thanks again to the Google people!) and upload this fresh version. And whaddoyouknow &#8211; now it works. Don&#8217;t know why, just know it does. Doing software can be like doing a jigsaw puzzle in the dark. Note: backup!</p>
<p>Note: tried to find a layout I liked better than the present one. No luck: <a href="http://www.darrenhoyt.com/2009/01/30/mimbo-30-released/" target="_blank">Mimbo</a> still rules!</p>
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		<title>Dolls</title>
		<link>http://www.visual-art-research.com/2010/09/dolls/</link>
		<comments>http://www.visual-art-research.com/2010/09/dolls/#comments</comments>
		<pubDate>Sat, 04 Sep 2010 07:03:12 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[My games]]></category>
		<category><![CDATA[Writing the blog]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4632</guid>
		<description><![CDATA[One of the unexpected rewards of writing a weblog is that people that I have met or worked with find it and get back in touch. The following  is a message from Zeynep, a young greek artist that fell in love with one of the dolls I made two years ago:
Dear Everdien,
Don&#8217;t know if you can [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.visual-art-research.com/2009/09/playing-with-doll/"><img class="alignnone size-medium wp-image-135" title="Hester hiding Pristine" src="http://www.visual-art-research.com/wp-content/uploads/2009/09/Hester-hiding-Pristine-300x225.jpg" alt="Hester hiding Pristine" width="300" height="225" /></a>One of the unexpected rewards of writing a weblog is that people that I have met or worked with find it and get back in touch. The following  is a message from Zeynep, a young greek artist that fell in love with one of the <a href="http://www.visual-art-research.com/2009/09/playing-with-doll/" target="_self">dolls</a> I made two years ago:</p>
<p>Dear Everdien,</p>
<p>Don&#8217;t know if you can recall me, but i was at maHKU last year as well. You were participating in my friend, Christina&#8217;s performance, and you also gave her one of your wonderful &#8220;doll&#8221;s- not quiet sure what to call- and we made some photos together with her? Anyhow, I just came across with you and your blog the other day..it was wonderful to go through your posts, remembering the last year..Congratulations for your graduation! Best of luck with everything!</p>
<p>P.S. I slept with that &#8220;doll&#8221; for 4 months, then gave it to Christina before leaving Holland..It was wonderful, i still remember the feeling of holding it in my arms!</p>
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		<title>Graduation</title>
		<link>http://www.visual-art-research.com/2010/09/graduation/</link>
		<comments>http://www.visual-art-research.com/2010/09/graduation/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 08:28:34 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Exams]]></category>
		<category><![CDATA[My games]]></category>
		<category><![CDATA[Research Essay]]></category>
		<category><![CDATA[Writing the blog]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4620</guid>
		<description><![CDATA[
Graduation ceremony yesterday &#8211; and a surprise: I graduated cum laude (with distinction). Now that is really cool!
Pic shows the dean of MaHKU and the heads of the 5 departments at the graduation ceremony. Klaas Hoek, who heads Fine Art (the one with the glasses)  had a funny little speach prepared for all us Fine [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-4619 alignleft" title="Everdien Breken Graduation 310810  7033" src="http://www.visual-art-research.com/wp-content/uploads/2010/09/Everdien-Breken-Graduation-310810-7033.jpg" alt="Everdien Breken Graduation 310810  7033" width="450" height="340" /></p>
<p>Graduation ceremony yesterday &#8211; and a surprise: I graduated <em>cum laude (with distinction). </em>Now <em>that</em> is really cool!</p>
<p>Pic shows the dean of MaHKU and the heads of the 5 departments at the graduation ceremony. Klaas Hoek, who heads Fine Art (the one with the glasses)  had a funny little speach prepared for all us Fine Art students &#8211; everyone passed, and he told us this was in part due to the support we gave each other this year. Which was nice to hear.</p>
<p>Will spend the next couple of days creating something like order in my workspace &#8211; lots of stuff that has been begging me to be thrown away for a long time now. Started today by cleaning out my car. It doubled as a little van carrying all my stuff &#8211; and that of other students &#8211; all around Utrecht. Now that I put the back seats back in again, it suddenly looks like a family sedan again.</p>
<p>Am going to talk with a company today that wants to hire me as a project manager for nov &#8211; feb. Great timing: it gives me two months to make proposals for two art projects I&#8217;m thinking about, then I will put my other skills to good use while I try to get backing for the proposals. The things I have in mind I cannot do by myself &#8211; I&#8217;ll have to organise funding and cooperation and such. Also I&#8217;m thinking about doing some more street games. And I&#8217;d like to visit a lot of exhibitions, And &#8230;..</p>
<p>I plan to continue writing this blog. It has served me well in the past year, and I have grown attached to writing a little every day. But right now I am going to luxuriate in the feeling of having nothing much to do and a lot of time to do it in.</p>
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		<title>You buy it, but it owns you</title>
		<link>http://www.visual-art-research.com/2010/08/you-buy-it-but-it-owns-you/</link>
		<comments>http://www.visual-art-research.com/2010/08/you-buy-it-but-it-owns-you/#comments</comments>
		<pubDate>Tue, 31 Aug 2010 07:28:16 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Research Essay]]></category>
		<category><![CDATA[Theory]]></category>
		<category><![CDATA[Writing the blog]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4610</guid>
		<description><![CDATA[As today is graduation day I&#8217;m ruminating on what all happened these last 12 months. Had a look through the pics that I have uploaded to this blog, the one you see here being the very first one. Funny to see that even then I had &#8216;play&#8217; on my mind, even though the idea was [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-medium wp-image-16 alignleft" title="emma playing" src="http://www.visual-art-research.com/wp-content/uploads/2009/09/emma-playing2-300x225.jpg" alt="emma playing" width="300" height="225" />As today is graduation day I&#8217;m ruminating on what all happened these last 12 months. Had a look through the pics that I have uploaded to this blog, the one you see here being the very first one. Funny to see that even then I had &#8216;play&#8217; on my mind, even though the idea was more a rough diamond than a cut stone.</p>
<p>I did make a lot of miles this last year. And to stay with the diamonds analogy:  it was a question of grinding and polishing. Being part of such a talented &#8211; and ego-driven &#8211; group was challenging. The first few months I spent just keeping my head above water. Keeping a diary-style weblog was very important to me at this near-drowning stage. Then I caught on, both on the theoretical side and on the practical side. One of the  things  Klaas said to me in december was crucial: &#8220;Art research can <em>speculate</em>&#8220;. As I have an engeneering background, speculation hadn&#8217;t been part of my professional makeup, really. Once I got this &#8217;speculation&#8217; thing into my system, I never looked back.</p>
<p>My first speculations were about the way perception works in gaming. I&#8217;ve been writing about it in my essay and I&#8217;m copying it here:</p>
<div style="font-family: Georgia, 'Times New Roman', Times, serif; background-color: #dfdfdf; line-height: normal; font-size: medium;">
<p>Perception, immersed perception, meta-perception</p>
<p><strong>Gamic Vision</strong></p>
<p><em>Wittgenstein drew a simple scheme depicting an eye and its field of vision. And then said: “our vision does not look like this’. Thus, he concluded, the person that perceives the world does not belong to the world, but is its boundary. (1) </em><br />
<img class="alignnone size-full wp-image-4627" title="clip_image001" src="http://www.visual-art-research.com/wp-content/uploads/2010/08/clip_image001.gif" alt="clip_image001" width="128" height="64" /></p>
<p><em>&#8221; We are eternally making over the world in our minds, and much of it is fantasy.&#8221; </em>(2)</p>
<p>&#8220;<em>There was a great Nintendo commercial a few years back in which a kid on vacation with his Game Boy starts seeing everything as Tetris blocks. Mount Rushmore, the Rockies, the Grand Canyon &#8211; they all morph into rows of squares, just waiting to drop, rotate, and slide into place. The effect is eerie, but familiar to anyone who&#8217;s ever played the game. The commercial captures the most remarkable quality of video and computer games: the way they seem to restructure perception, so that even after you&#8217;ve stopped playing, you continue to look at the world a little differently.</em> &#8220;(3)<br />
It is difficult to perceive perception – we are bound by and to our position in time and space. To position ourselves, we have to do something that is by its nature contrary: we must both see ourselves in the here and now and abstract ourselves from it. Abstraction in time is handled by the narrative of identity: the story of who we are, where we came from and where we think to go. Abstraction in space is handled by the mental map we construct, depicting our surroundings and placing ourselves on it so as to position ourselves in respect to other people, objects and landscapes.</p>
<p>Games, when analyzed for their perceptual requirements, turn out to be even more complex situations. When playing a game, and playing it well, one alternates between – or performs simultaneously – at least three different modes of perception.</p>
<p>The first mode is that of <em>individual perception</em>: who am I, where am I situated, what does my environment look like, and what actions am I asked to or able to perform? Games act as ready-mades in this respect, as models for action that enable us to situate ourselves at a glance and establish immediate relations with other players. They also enable us to draw upon a store of acts and decisions learned when playing games before. This may be as simple as the series of rules that enable us to recognize a game of hide and seek and to play this particular game, or as complex as our understanding of the game of chess and our store of knowledge about chess variations and moves.</p>
<p>This store of knowledge enhances our pleasure in the game and provides a framework that frees us to focus intently on the play experience itself. The predictability of games make them ideally suited for the trance-like playing that is the hallmark of the second mode of perception: <em>immersed perception</em>. When immersed in a game, players’ perception, their reactions and interactions all take place within the framework of the game. This is the state in which we can only play when not knowing the rules any more, forgetting everything we were ever taught.</p>
<p>Then there is a third mode of perception. Full participation in a game requires immersion, while at the same time it enhances individual perception to a point where perception cannot be fully anticipated or controlled by the individual. Gadamer asserts the primacy of the play over individual consciousness: “The players are merely the way the play comes into being.” The game thus becomes self-moving, requiring us to play along with what we bring into being. It takes us out of ourselves and makes us part of a larger whole. Perception of this larger whole I will call <em>meta-perception</em>: the point where the individual becomes part of a larger system, and this larger system becomes part of the individual. “This is the moment you are ‘ín form’ in both senses. It feels good and there is this whole hectic feeling of extension into the world that is being ‘informed’.“ (4)</p>
<p><img class="alignnone size-medium wp-image-4628" title="perception" src="http://www.visual-art-research.com/wp-content/uploads/2010/08/perception-300x154.gif" alt="perception" width="300" height="154" /></p>
<p>Online games offer fascinating examples of perception and meta-perception in play. Perception is usually represented by the POV or Point-Of-View shot, also called the FPP or First Person Shooter. Meta-perception is represented by the HUD or Heads-Up-Display. These two layers, and the interplay between them, are the conventional format for online shooter games like <em>Call of Duty</em>.</p>
<p>In the virtual world of the game these two layers supplement and enable each other. The POV represents the full volume of the world, extending in three dimensions, varied, spatial, and textured. The HUD exists in a flat plane and is overlayed on top of the first layer. The HUD meta-perception layer benefits from the richness, dynamic motion and narrative illusion of the POV, adding a more static, informatic permanence, offering information or giving various updates to the operator. In contrast, the first layer benefits from the spatial overview, structuredness and abstracted spatial relations of the HUD. Interplaying these two levels mimicks the way &#8216;real&#8217; space is represented in the human mind, and so enables players to experience the virtual reality of the game as a traversible space.</p>
<p>The most interesting terrain, of course, lies inbetween: immersed perception. The pleasure of playing a game lies in entering this mental state: in responding automatically, processing information effortlessly, become an instantaneous decision making unit, walking on a path chosen without self-conscious thought.</p>
<p>Interrupting this flow is the aim of my game modifications. It&#8217;s rather like throwing a stone into a pond to create waves on a smooth surface: <em>disrupted perception. </em>It is important to me to create disruption, to introduce an element of doubt about one&#8217;s worldview. I hope to make people see &#8211; again &#8211; that perception is just that: perception: &#8220;you buy it, but it owns you&#8221;. (5)</p>
<p style="font-size: 12px;">(1) Ludwig Wittgenstein, Tractatus Logico-Philosophicus’  section 5.6331<br />
(2) Brian Sutton-Smith, the ambiguity of play, page 156<br />
(3) Ted Friedman,Civilization and Its Discontents: Simulation, Subjectivity, and Space <a>http://www.duke.edu/~tlove/civ.htm </a><br />
(4) David Winner, Brilliant Orange, page 71.<br />
(5) <a>http://wwwtomevansorguk.blogspot.com/2010_06_01_archive.html</a></p>
</div>
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		<title>Grownups around</title>
		<link>http://www.visual-art-research.com/2010/08/grownups-around/</link>
		<comments>http://www.visual-art-research.com/2010/08/grownups-around/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 05:58:01 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Experiment no 005]]></category>
		<category><![CDATA[My games]]></category>
		<category><![CDATA[Playgrounds]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4606</guid>
		<description><![CDATA[
Yesterday was another Open Atelier day. Took the little girl and went early. Had a lot of visitors, FFF mainly and very nice to see them all in this setting. I don&#8217;t talk about MaHKU a lot and most were very surprised about the international orientation.  Pic is of the little girl playing my essay.
Lots [...]]]></description>
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<p>Yesterday was another Open Atelier day. Took the little girl and went early. Had a lot of visitors, FFF mainly and very nice to see them all in this setting. I don&#8217;t talk about MaHKU a lot and most were very surprised about the international orientation.  Pic is of the little girl playing my <a href="http://" target="_self">essay</a>.</p>
<p>Lots of kids. If I ever use a ball game as a format again I need to think about better security. No tiny balls &#8211; a one year old put them in her mouth. No balls that could bust a monitor &amp; cet &amp; cet.</p>
<p>Yesterday I just made sure there was a grownup there all the time &#8211; me, for instance. I had a ball &#8211; no pun intended. Kids are just so much more fun than most grownups. I&#8217;ve grown over the fear that if a work is attractive to kids it cannot be Art with a capital A.</p>
<p>Shot some film that I&#8217;ll have a look at today or tomorrow. Tomorrow is also graduation day &#8211; looking forward to it and am sad about it at the same time. Time sped by so fast, it seems incredible.</p>
<p>Am curious about the new crop of students. May get to meet them next friday, there is a get-together or something. Will be interesting to see who enrolled and where from.</p>
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		<title>I don&#8217;t know</title>
		<link>http://www.visual-art-research.com/2010/08/i-dont-know/</link>
		<comments>http://www.visual-art-research.com/2010/08/i-dont-know/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 07:36:01 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Experiments]]></category>
		<category><![CDATA[My games]]></category>
		<category><![CDATA[Research Essay]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4597</guid>
		<description><![CDATA[
My games usually create a sense of unease in grownp-ups, and nine out of ten ask the famous &#8216;what do I do&#8217; or &#8216;what is this about&#8217; question. I had one lady asserting that a game cannot be art, as these two are different categories.
I try to talk about the underlying idea of my games [...]]]></description>
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<p>My games usually create a sense of unease in grownp-ups, and nine out of ten ask the famous &#8216;what do I do&#8217; or &#8216;what is this about&#8217; question. I had one lady asserting that a game <em>cannot</em> be art, as these two are different categories.</p>
<p>I try to talk about the underlying idea of my games sometimes: games as environments to experiment with ambiguity and doubt. In my <a href="http://www.everdienbreken.org/game/index.html" target="_blank">essay</a> I have expressed it like this:  <em>&#8220;Games offer an opportunity to think through &#8211; and act through &#8211; ambiguity and uncertainty. Most of our engagements with uncertainty are distracted, functional affairs &#8211; we try to leave the territory behind us as soon as can be arranged. Games aestheticize our connection to uncertainty. They turn ambiguity of meaning and uncertainty of outcome into sources of enjoyment and objects for contemplation. They give us a chance to luxuriate in the unfamiliar pleasures of not knowing for sure who and where we are, and grasp the emotional contours of this state of mind. Through the language of play, games teach us what it feels like to live with doubts.&#8221;</em></p>
<p>I place games in public space, in a spot where no game is expected (this is <a href="http://www.visual-art-research.com/category/experiments/experiment-no-007/" target="_self">Experiment no 007</a>) or in an art space (this is <a href="http://www.visual-art-research.com/category/experiments/experiment-no-005/" target="_self">Experiment no 005</a>). I try to create a situation in which people doubt what their (re)action should be, in which people can experiment just how much doubt they can stand. Most grown-ups either ignore the game or make up their own rules and goals, in order to &#8216;know what to do&#8217;. Open-endedness is something the human mind seems to avoid.</p>
<p>For me, the ability to handle doubt, to be able to <em>be</em> <em>in doubt</em> is fundamentally  important  -  to just say &#8216;I don&#8217;t know&#8217; and be easy with that. It creates <em>room for thought</em><em>.</em></p>
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		<title>Only throw the soft balls</title>
		<link>http://www.visual-art-research.com/2010/08/only-throw-the-soft-balls/</link>
		<comments>http://www.visual-art-research.com/2010/08/only-throw-the-soft-balls/#comments</comments>
		<pubDate>Sun, 29 Aug 2010 06:32:02 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Experiment no 005]]></category>
		<category><![CDATA[My games]]></category>
		<category><![CDATA[Playgrounds]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4593</guid>
		<description><![CDATA[
In an earlier post I said that kids are the best experimenters. This seems not to be entirely true, as you can see.
Another observation: when kids play, parents start making up rules. &#8220;You can only bounce balls off that wall&#8221;, &#8220;Only throw the soft balls&#8221;. No doubt they don&#8217;t want their offspring to break things [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4583" title="Everdien Breken Experiment no 007 270810 6889" src="http://www.visual-art-research.com/wp-content/uploads/2010/08/Everdien-Breken-Experiment-no-007-270810-6889.jpg" alt="Everdien Breken Experiment no 007 270810 6889" width="500" height="700" /></p>
<p>In an earlier post I said that kids are <a href="http://www.visual-art-research.com/2010/08/passed/" target="_self">the best experimenters</a>. This seems not to be entirely true, as you can see.</p>
<p>Another observation: when kids play, parents start making up rules. &#8220;You can only bounce balls off <em>that </em>wall&#8221;, &#8220;Only throw the <em>soft</em> balls&#8221;. No doubt they don&#8217;t want their offspring to break things &#8211; which I appreciate &#8211; and they can see trouble coming far before the kids even think about things going wrong.</p>
<p>Another observation: the human form is very complex.</p>
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		<title>About Rotterdam</title>
		<link>http://www.visual-art-research.com/2010/08/about-rotterdam/</link>
		<comments>http://www.visual-art-research.com/2010/08/about-rotterdam/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 19:27:40 +0000</pubDate>
		<dc:creator>Everdien</dc:creator>
				<category><![CDATA[Exhibitions]]></category>
		<category><![CDATA[Experiment no 007]]></category>

		<guid isPermaLink="false">http://www.visual-art-research.com/?p=4586</guid>
		<description><![CDATA[
Did an Open Atelier today at Asch van Wijckskade  - otherwise known as AWK. Had a constant stream of visitors &#8211; mostly FF (family &#38; friends). Not like the crowd at Expodium, but nice. Picture is of one of my friends admiring a work by Alejandro Ramirez, who did a work based on Rotterdam as [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-4585" title="Everdien Breken Open Ateliers AWK 6900" src="http://www.visual-art-research.com/wp-content/uploads/2010/08/Everdien-Breken-Open-Ateliers-AWK-6900.jpg" alt="Everdien Breken Open Ateliers AWK 6900" width="350" height="466" /></p>
<p>Did an Open Atelier today at Asch van Wijckskade  - otherwise known as AWK. Had a constant stream of visitors &#8211; mostly FF (family &amp; friends). Not like the crowd at <a href="http://www.visual-art-research.com/2010/08/writing-on-the-wall/" target="_self">Expodium</a>, but nice. Picture is of one of my friends admiring a work by <a href="http://www.mahku.nl/names/840.html" target="_blank">Alejandro Ramirez</a>, who did a work based on Rotterdam as port of entry &#8211; exit for drugs. His research was sparked off by a newspaper article about colombian heroin being found in plastic pineapples that were sent to Rotterdam in a consignment of real pineapples. He created a journalist character and had people participate in deciding what this journalist could do in searhc of this lot of pineapples. Interesting stuff.</p>
<p>He&#8217;s projecting pictures taken there on an opaque glass. Which works pretty nice because his pictures are as much about light and shade as about anything else. Missed the sound to go with it &#8211; he wasn&#8217;t in today to start it and I had no clue how to. Pity he cleaned out his working space &#8211; he had it real nice, a research lab in miniature, but chose to take  all that out, leaving a bare table and chair. The room reverted to a non-descript standard office unit, which did the work hanging there no good. Later: saw the pics together with the sound. More layered, even more interesting.</p>
<p>As for my own work: had a lot of players in today, a ball almost busted one of my TV&#8217;s. They are made of sturdy stuff, however, so the TV survived. Best comment of the day: &#8220;I like it that it is not totally safe, this game&#8221;. Sound works better when filling the room, not only the ears, but this also makes it more into an installation. Which is nice, but not totally what I have in mind. It now talks with the work <a href="http://www.mahku.nl/names/823.html">Penny </a>made, that sits across the big room. Her sound sculptures are pretty good!</p>
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